1.0 field guide / items

Equipment & stock

Use equipment as a capacity decision, not a generic loot tier list. Check requirements in-game before buying or placing stock.

Official Big Ambitions artwork introducing the items guide
Official game artwork · Steam source ↗

Do this next

Use equipment as a capacity decision, not a generic loot tier list. Check requirements in-game before buying or placing stock.

  1. Read customer-capacity and placement requirements
  2. Buy the minimum viable setup
  3. Place and stock the item
  4. Observe the bottleneck before expanding
Terminology check

This guide uses the search term as an entry point, then maps it to the business-simulation systems evidenced by official sources. It does not invent RPG stats, classes, loot rarity, or a tier list.

Daily evidence update / 2026-09-26

Wholesale, blueprints, import index, and warehouse checks

If goods do not arrive, a factory cannot deliver to a retail store, a blueprint install is planned over a stocked shop, weekly supplier limits block an order, export prices drop, a register will not place, or store inventory looks empty, trace the order unit, blueprint risk, weekly index, warehouse handoff, storage, display, current patch, and delivery job before buying more stock.

  1. Confirm what the supplier UI delivered and where it delivered it. Imports and wholesale orders can be easy to misread because the useful question is not just money spent, but boxes or units, target business, and receiving storage.
  2. If you are doing manual wholesaler runs, separate the real-world driving problem from the inventory problem. A car parked badly, a loading-zone mistake, or a delivery vehicle assigned elsewhere can make the order feel broken even when the stock logic is still normal.
  3. When the help menu or supplier screen mentions a weekly wholesale or importer limit, do not rely on an old per-item table. Record the supplier, product, urgent or repeating order state, Smart Delivery setting, # to buy or # target value, designated warehouse, and the exact current UI warning before changing the route.
  4. For weekly import or export-index questions, separate two checks: whether a supplier will accept the order this week, and whether exporting too much has changed that product category price for the rest of the week. The official 1.0 notes confirm the index effect, but the exact reset timing and per-product limits should be verified in the current build before publishing as fixed values.
  5. If you are rebuilding store inventory targets after deleting routes, use weekly sales and one normal delivery cycle as planning evidence, then confirm the actual shelf or display that stocked out. Community spreadsheets can help estimate, but the current store UI and visible storage remain the proof for your save.
  6. Check the receiving side before the selling side. A store can look empty because the goods reached storage but not shelves, or because displays are full of the wrong category for the current demand.
  7. For electronics, gifts, jewellery, food, drinks, and similar stock, match the item to the correct display or shelf type, then watch one normal sales cycle before changing multiple variables.
  8. Before installing a blueprint over an active business, treat current furniture and stock as replaceable. The reviewed blueprint reference says installation empties the selected building and sells existing furniture and inventory to make room for the new layout.
  9. If you still want to use a blueprint on a furnished or stocked location, finish one normal sales and delivery cycle first, stop optional incoming orders, note the route and target-stock settings, and install only when you are comfortable replacing the interior instead of preserving every placed item.
  10. If a cash register or service station will not place in a cocktail bar, theater, cinema, or other special business, treat placement as a layout and room-rule check first: correct item, reachable tile, business type, required counter or workstation, and current UI warning. Build 3680 fixed player work at theater/cinema concession registers, so register problems should be retested after updating before you rebuild the whole business.
  11. For theater setup questions, do not assume a normal retail register solves every concession issue. Verify the food or ticket workflow shown by the current business UI, stock status, worker pathing, concession access, and whether Patch 2 is already installed.
  12. If produced goods stay inside a factory or the factory will not deliver to a retail store, do not force another direct store route first. The reviewed factory reference describes the factory shipping finished goods to a warehouse, then the warehouse supplying stores or exports, so trace one product from input storage to machine output, warehouse storage, delivery vehicle, target business, and shelf or export order. Stop before repeating orders if any link shows zero movement.
  13. If the failure began after movers, an installation firm, 4 22nd St Warehouse setup, or a loaded handtruck action, update to Build 3682 or later before remaking routes. The official hotfix says it fixed the 4 22nd St Warehouse entrance, warehouse vehicles not unassigning after movers or installation, and shelves or vehicles becoming non-interactable after using a loaded handtruck.
  14. For surplus goods in a warehouse, compare three destinations before exporting everything: the stores that can sell it, the import/export index for that product category, and whether production should pause for a week. Exporting can solve clutter, but the official 1.0 index change means bulk exports may affect later pricing.
  15. For jewellery, cannabis, or other factory-specific complaints, verify the recipe inputs and output destination in the current build before copying a community workaround. A factory bug report proves the symptom exists, not the universal cause.
  16. When factory income or product cost appears wrong, compare the accounting screen, unsold inventory, delivery timing, export/import index, and one full trading cycle. Do not present a margin formula unless the current game or an official source confirms it.
  17. For factories and exports after 1.0, compare your plan against the import/export index before overproducing one product. The official 1.0 notes say exported goods can lower the import/export price for the rest of that week, so bulk output needs a weekly check instead of a fixed old-margin rule.
  18. When products fail to arrive at a warehouse or a wholesale order says completed but shelves are empty, preserve the save, restart the game client once, update to Build 3680 or later, and document the supplier, destination, order size, delivery job, and screen where it failed before trying community workarounds.

Do not do this first

  • Do not reorder repeatedly until the first destination is verified; it can hide the original failure and burn cash.
  • Do not schedule a blueprint installation over a stocked or carefully furnished business just to test what happens; use the current blueprint warning and source guidance before replacing a layout.
  • Do not rely on screenshots, third-party maps, copied box-size tables, old export-profit spreadsheets, or business-specific layout screenshots for exact 1.0 values unless the current game or an approved source confirms them.

FAQ

Where did my wholesale delivery go?

First check the destination business and storage, then shelves or displays. If neither side received it on the current build, collect the order details and treat it as a possible delivery bug.

Why does manual wholesaler pickup feel impossible?

Check the vehicle, route, loading point, and whether another delivery assignment is using the vehicle before changing supplier settings. Manual pickup is a logistics workflow, not proof by itself that inventory values are wrong.

Where can I see weekly importer or wholesaler limits?

Use the current help menu, supplier screen, and order warning as the source of truth. This guide does not publish a fixed per-item limit table until the values are verified against the current public build.

Why did exporting the same item stop looking profitable?

The 1.0 notes say exports can affect that item category for the rest of the week. If the index has moved, pause expansion, compare the next week, and avoid treating one profitable day as a permanent margin.

How should I set store inventory targets after rebuilding routes?

Start from weekly sales, stock one route conservatively, and watch the shelf or display that empties first. Do not turn a community box-size spreadsheet into a permanent rule unless it matches the current UI.

Why will a register not work in a theater or cinema?

Update to Build 3680 or later, then check the current business UI, concession item, worker pathing, access, and stock. Patch 2 fixed player work at theater/cinema concession registers, so old reports may no longer describe the live build.

Will a blueprint keep the furniture and inventory already inside?

Plan as if it will not. The reviewed blueprint reference says the selected building is emptied and existing furniture and inventory are sold when the new layout is installed.

Can a factory deliver straight to a retail store?

Plan around a warehouse handoff unless your current UI proves otherwise. The reviewed factory reference describes finished goods moving from factory to warehouse, then onward to stores or export orders, so a failed direct factory-to-store route should be rebuilt as factory to warehouse to store before calling it a bug.

Why are factory products not reaching my warehouse?

Follow the chain from inputs to machine output, storage, driver or logistics assignment, vehicle, target warehouse, and final shelf or export order. If movers, installation, the 4 22nd St Warehouse entrance, or loaded-handtruck interaction was involved, update to Build 3682 or later before rebuilding everything.

What should I do with warehouse surplus?

Try selling through matching stores first, then check the weekly import/export index before bulk exporting. If a product category price moved this week, pause or rebalance production rather than assuming the old margin still holds.

Why does factory income look broken?

Use one full cycle and include unsold stock, delayed deliveries, export-index changes, and product-cost display timing. A player report alone is not enough to publish a fixed margin formula.

Why is my store capacity still bad after I stocked items?

Stock is only one part of capacity. Registers, service stations, room size, opening hours, and staff scheduling can still cap customer flow.

Should I publish exact product counts from community posts?

No. Use community posts to identify the problem players have, then verify exact numbers in the current game or a reviewed source before presenting them as fact.

Next task: Map workflow →

Evidence statusOfficial / reviewedLast substantively reviewed:

Sources used